#include "SplashScreen.h"

SplashScreen::SplashScreen(VisualObject* iRep)
{
	representation = iRep;
	representation->loadImage("images/splash.png");
}

SplashScreen::~SplashScreen(void)
{
}

void SplashScreen::update(const double time)
{

}

void SplashScreen::getReadyForDraw()
{
	representation->setOffsetX(0);
	representation->setOffsetY(0);
}
/*
void SplashScreen::draw()
{
	representation->draw();

}*/
